Inspired by jQuery's syntax, Stage.js provides developers with a simple utility to vector shapes drawn on a canvas' surface, while also remaining in full control of both the animation timeline and the shape's properties.
This allows the same level of control developers would get in classic Flash-based games, even if (not yet at least) canvas is still not a solid rival for Adobe's old product.
Stage.js works on both mobile and desktop browsers and can be used for creating games suitable for the Web, Windows 8, Facebook, Chrome's Web Store, iOS, and Android devices.
Docs and demos are included with the Stage.js package.
What is new in this release:
- root.background method added.
What is new in version 0.8.2:
- root.background method added.
What is new in version 0.6.3:
- root.background method added.
What is new in version 0.6.1:
- root.background method added.
What is new in version 0.3.0:
- Browserified
- Synthetic Mouse clicks instead of browser clicks
- New off method to remove listeners
- New data parameter for visit methods
- _listens renamed to _flag
- _isFunc , _function , _options and _status are removed and _extend 's signature is changed
What is new in version 0.1.49:
- Added ease functions.
Requirements:
- JavaScript enabled on client side
- HTML 5 enabled browser
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