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Unlimited Simulator isn't a game. It's a basis to create whatever simulations you want, from games to scientific simulations. But now you only have to worry about physics, controls and how the world looks like: all the boring stuff is done for you.

It can be at the same time a car simulator, a spaceships war game, or a scientific simulation. You can do these standard things, but US opens a new door: you can do all three together. US allows interaction of completely different kinds of clients, thus achieving unprecedent realism and complexity.

And more: you can play Dali. Dali is how I call a new kind of game, which you play by modifying the game itself: change reality, modify what you can do, add new physics, create, modify and destroy objects. As long as computers don't tilt, you're on. Reality is just a piece of the game.

Welcome.


Unlimited Simulator is a new concept. It's a virtual reality simulator, where you can not only interact with the world: you can make it. Vehicles, animals, spaceships or whatever your imagination can do (and your programming skills:) is possible. Dreams are over; they are now reality. Reality just began.

  • create your own vehicles, tracks, terrains, sounds, objects;
  • multiplayer: many players by internet or play alone in your computer;
  • vehicles may have their own physical simulation functions, and interact with the game, creating new objects, destroying others. They can fly or float or move underwater; they can be animals, or surrealistic creations. You create.
  • track can contain structures as loops, bridges, banked curves, and anything you can do with polygons;
  • creating a track can be done DRAWING on the terrain (not implemented yet);
  • objects can be animated and intelligent!
  • everything is modular: this means almost all the stuff is plugable! No need to recompile the code, just copy new stuff to the data directory and enjoy;
  • last, but not least: GPL'ed!
Questions? Mail brunobg@geocities.com.