 |
Displacement Map |
The layer to use for displacement. |
Source |
The channel to use for displacement. |
Displacement |
The distance to displace. |
Direction |
The angle of the displacement. |
Mode |
Directional / Bi-Directional. |
Input Cycle |
Cycles the input channel from the displacment layer. |
Cycle Mode |
The method of input cycling. Either Normal (Linear) or Influx ( see Influx ). |
Exclude Black from Cycle |
When checked, cycling the input does not alter black pixels in the displacement map. This allows you to define areas of zero motion, even when the input is cycled. |
Edge Behavior |
Method for handling pixels on and beyond the edges of the layer |
Super Sample |
Off, High, or Extreme. Higher quality, slower rendering. |