1 Deck. Hard (6%). Skill/Luck balanced.
To discard all the cards in pairs.
• | 15 tableau Piles arranged in a 3x5 rectangle- discard pairs of cards that are one rank different from each other (Aces and Kings are considered consecutive) and are adjacent to each other, either side by side or diagonally. Spaces are filled as follows: any card above a space slides down to fill the space, empty spaces at the top are filled by the stock. |
• | stock (Face down, middle) - automatically fills spaces at the top of the layout. |
• | Discard pairs of cards that are one rank different from each other (for example, a Two may be paired with either an Ace or a Three) and are adjacent to each other, either side by side or diagonally. Kings may be paired with Aces. To remove a pair, click one of the cards to highlight it and then click the other. Spaces are filled as follows: any card above a space slides down to fill the space, empty spaces at the top are filled by the stock. This is the same way that pieces fall in the game Tetris. |
• | It is very important to keep track of which cards remain to be paired, as it is very easy to make moves that will make it impossible to win. For example, if you pair all the Tens with Nines and all the Queens with Kings, the Jacks have nowhere to go and can never be paired. |
Tetsol is based on an earlier game of the same name in the 16-bit Pretty Good Solitaire. That game had a different pairing method and was invented by Randy Rasa. This game keeps the same tableau layout, but changes the pairing from cards that add to 13 to pairs of cards one rank different. This makes for a more strategic game.
|