GTGE API

Uses of Package
com.golden.gamedev.object

Packages that use com.golden.gamedev.object
com.golden.gamedev The core package of Golden T Game Engine (GTGE) Frame Work
(this package is where you should start first)
com.golden.gamedev.object This package is the heart of the game, containing objects visible in the game, such as sprite class, background class, etc. 
com.golden.gamedev.object.background Background implementation. 
com.golden.gamedev.object.background.abstraction Advanced background abstraction, this package gives a flexible way to create advanced background specific to your game. 
com.golden.gamedev.object.collision Collision implementation. 
com.golden.gamedev.object.font Game font implementation. 
com.golden.gamedev.object.sprite Sprite implementation. 
 

Classes in com.golden.gamedev.object used by com.golden.gamedev
GameFontManager
          Simplify GameFont creation and also behave as the storage of loaded font.
Sprite
          Sprite is the object in game that has graphical look and has its own behaviour.
 

Classes in com.golden.gamedev.object used by com.golden.gamedev.object
Background
          Background is the area where every sprites lived.
CollisionManager
          CollisionManager class is the base collision check abstract class that check collision between two SpriteGroups.
GameFont
          GameFont interface is an interface to draw text with alignment.
Sprite
          Sprite is the object in game that has graphical look and has its own behaviour.
SpriteGroup
          Group of sprites with common behaviour, for example PLAYER_GROUP, ENEMY_GROUP, etc.
Timer
          Class to manage timing in GTGE Frame Work to create game independent of frame rate.
 

Classes in com.golden.gamedev.object used by com.golden.gamedev.object.background
Background
          Background is the area where every sprites lived.
 

Classes in com.golden.gamedev.object used by com.golden.gamedev.object.background.abstraction
Background
          Background is the area where every sprites lived.
 

Classes in com.golden.gamedev.object used by com.golden.gamedev.object.collision
Background
          Background is the area where every sprites lived.
CollisionManager
          CollisionManager class is the base collision check abstract class that check collision between two SpriteGroups.
Sprite
          Sprite is the object in game that has graphical look and has its own behaviour.
SpriteGroup
          Group of sprites with common behaviour, for example PLAYER_GROUP, ENEMY_GROUP, etc.
 

Classes in com.golden.gamedev.object used by com.golden.gamedev.object.font
GameFont
          GameFont interface is an interface to draw text with alignment.
 

Classes in com.golden.gamedev.object used by com.golden.gamedev.object.sprite
AnimatedSprite
          AnimatedSprite class is sprite that use several images and can be animated.
Sprite
          Sprite is the object in game that has graphical look and has its own behaviour.
 


GTGE API

Copyright © 2003-2005 Golden T Studios. All rights reserved. Use is subject to license terms.
GoldenStudios.or.id