|
GTGE API | ||||||||
PREV NEXT | FRAMES NO FRAMES |
Packages that use Game | |
---|---|
com.golden.gamedev | The core package of Golden T Game Engine (GTGE) Frame Work (this package is where you should start first). |
com.golden.gamedev.funbox | Provides miscellanous classes to enhance the game creation. |
Uses of Game in com.golden.gamedev |
---|
Subclasses of Game in com.golden.gamedev | |
---|---|
class |
GameEngine
Extending Game class functionality to be able to handle multiple
game screen in order to separate game logic into separated entities. |
Fields in com.golden.gamedev declared as Game | |
---|---|
protected Game |
GameLoader.game
The game (subclass of Game class) initialized by this
GameLoader . |
Methods in com.golden.gamedev that return Game | |
---|---|
protected Game |
GameLoader.createAppletGame()
To play game in applet environment, GameLoader class need to
be subclassed and this method need to be override to return the actual
game object. |
Game |
GameLoader.getGame()
Returns the game associated with this game loader or null if this game loader has not loaded any game. |
Methods in com.golden.gamedev with parameters of type Game | |
---|---|
void |
GameLoader.setup(Game game,
Dimension d,
boolean fullscreen)
Initializes graphics engine with specified size, mode, using bufferstrategy by default, and associates it with specified Game object. |
void |
GameLoader.setup(Game game,
Dimension d,
boolean fullscreen,
boolean bufferstrategy)
Initializes graphics engine with specified size, mode, bufferstrategy, and associates it with specified Game object. |
Uses of Game in com.golden.gamedev.funbox |
---|
Subclasses of Game in com.golden.gamedev.funbox | |
---|---|
class |
LibInfo
Class to inform beginner GTGE users that GTGE is a library, thus it can't be run by double clicking it like a normal application, GTGE does not have any GUI/form/frame. |
|
GTGE API | ||||||||
PREV NEXT | FRAMES NO FRAMES |