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GTGE API | ||||||||
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Packages that use BaseGraphics | |
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com.golden.gamedev | The core package of Golden T Game Engine (GTGE) Frame Work (this package is where you should start first). |
com.golden.gamedev.engine.graphics | Graphics engine implementation. |
com.golden.gamedev.funbox | Provides miscellanous classes to enhance the game creation. |
Uses of BaseGraphics in com.golden.gamedev |
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Classes in com.golden.gamedev that implement BaseGraphics | |
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class |
GameLoader
GameLoader class is the class that manages Game
class initialization. |
Fields in com.golden.gamedev declared as BaseGraphics | |
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BaseGraphics |
GameObject.bsGraphics
Graphics engine. |
BaseGraphics |
Game.bsGraphics
Graphics engine. |
protected BaseGraphics |
GameLoader.gfx
Graphics engine loaded by this GameLoader . |
Uses of BaseGraphics in com.golden.gamedev.engine.graphics |
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Classes in com.golden.gamedev.engine.graphics that implement BaseGraphics | |
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class |
AppletMode
Graphics engine for Applet Environment. |
class |
FullScreenMode
Graphics engine for Full Screen Exclusive Environment (FSEM). |
class |
WindowedMode
Graphics engine for Windowed Environment. |
Uses of BaseGraphics in com.golden.gamedev.funbox |
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Fields in com.golden.gamedev.funbox declared as BaseGraphics | |
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protected BaseGraphics |
ErrorNotificationDialog.bsGraphics
The graphics engine used by the game. |
Constructors in com.golden.gamedev.funbox with parameters of type BaseGraphics | |
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ErrorNotificationDialog(Throwable error,
BaseGraphics bsGraphics,
String title,
String emailAddress)
Builds up an error notification dialog for the player. |
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GTGE API | ||||||||
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