GTGE API

Uses of Package
com.golden.gamedev.object.collision

Packages that use com.golden.gamedev.object.collision
com.golden.gamedev.object This package is the heart of the game, containing objects visible in the game, such as sprite class, background class, etc. 
com.golden.gamedev.object.collision Collision implementation. 
 

Classes in com.golden.gamedev.object.collision used by com.golden.gamedev.object
CollisionRect
          Optimized java.awt.Rectangle with double precision.
 

Classes in com.golden.gamedev.object.collision used by com.golden.gamedev.object.collision
BasicCollisionGroup
          Basic collision check, only check whether a collision occured or not.
CollisionGroup
          Basic collision check, with calculation of some collision events, such as collision side, and sprite return position.
CollisionRect
          Optimized java.awt.Rectangle with double precision.
CollisionShape
          CollisionShape interface represents a form of geometric shape that behave as sprite collision area.
PreciseCollisionGroup
          Subclass of CollisionGroup that calculate precise sprite position after collision.
 


GTGE API

Copyright © 2003-2005 Golden T Studios. All rights reserved. Use is subject to license terms.
GoldenStudios.or.id