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GTGE API | ||||||||
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Packages that use BaseInput | |
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com.golden.gamedev | The core package of Golden T Game Engine (GTGE) Frame Work (this package is where you should start first). |
com.golden.gamedev.engine.input | Input engine implementation. |
com.golden.gamedev.funbox | Provides miscellanous classes to enhance the game creation. |
Uses of BaseInput in com.golden.gamedev |
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Fields in com.golden.gamedev declared as BaseInput | |
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BaseInput |
GameObject.bsInput
Input engine. |
BaseInput |
Game.bsInput
Input engine. |
Uses of BaseInput in com.golden.gamedev.engine.input |
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Classes in com.golden.gamedev.engine.input that implement BaseInput | |
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class |
AWTInput
Input engine using AWT Component as the input listener. |
Uses of BaseInput in com.golden.gamedev.funbox |
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Fields in com.golden.gamedev.funbox declared as BaseInput | |
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BaseInput |
KeyCapture.input
BaseInput associated with this key capture. |
Constructors in com.golden.gamedev.funbox with parameters of type BaseInput | |
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KeyCapture(BaseInput input,
int[] key,
int delay)
Creates new KeyCapture with specified input, key, delay,
and listener. |
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KeyCapture(BaseInput input,
String keyString,
int delay)
Creates new KeyCapture with specified input, key sequence in
string, delay, and listener. |
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GTGE API | ||||||||
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