GTGE API

Uses of Class
com.golden.gamedev.engine.BaseAudioRenderer

Packages that use BaseAudioRenderer
com.golden.gamedev.engine Provides the base engines that interfacing GTGE users to hardware level abstraction. 
com.golden.gamedev.engine.audio Audio engine implementation. 
 

Uses of BaseAudioRenderer in com.golden.gamedev.engine
 

Methods in com.golden.gamedev.engine that return BaseAudioRenderer
protected  BaseAudioRenderer BaseAudio.createRenderer()
          Constructs new audio renderer to play new audio sound.
 BaseAudioRenderer BaseAudio.getAudioRenderer(int slot)
          Returns audio renderer in specified slot.
 BaseAudioRenderer BaseAudio.getAudioRenderer(String audiofile)
          Returns audio renderer with specified audio file or null if not found.
 BaseAudioRenderer BaseAudio.getBaseRenderer()
          Returns the base renderer of this audio manager.
 BaseAudioRenderer[] BaseAudio.getRenderers()
          Returns all audio renderers (playing and idle renderer) associated with this audio manager.
 

Methods in com.golden.gamedev.engine with parameters of type BaseAudioRenderer
 void BaseAudio.setBaseRenderer(BaseAudioRenderer renderer)
          Sets specified audio renderer as this audio manager base renderer.
 void BaseAudio.stopAll(BaseAudioRenderer except)
          Stops all played audio playbacks in this audio manager except specified renderer.
 

Constructors in com.golden.gamedev.engine with parameters of type BaseAudioRenderer
BaseAudio(BaseIO base, BaseAudioRenderer baseRenderer)
          Creates new audio manager with specified renderer as the base renderer of all audio sounds created by this audio manager.
 

Uses of BaseAudioRenderer in com.golden.gamedev.engine.audio
 

Subclasses of BaseAudioRenderer in com.golden.gamedev.engine.audio
 class MidiRenderer
          Play midi sound (*.mid).
 class WaveRenderer
          Play wave sound (*.wav, *.au).
 


GTGE API

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