|
GTGE API | ||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Objectcom.golden.gamedev.Game
com.golden.gamedev.funbox.LibInfo
public class LibInfo
Class to inform beginner GTGE users that GTGE is a library, thus it can't be run by double clicking it like a normal application, GTGE does not have any GUI/form/frame.
Field Summary |
---|
Fields inherited from class com.golden.gamedev.Game |
---|
bsGraphics, bsInput, bsIO, bsLoader, bsMusic, bsSound, bsTimer, distribute, fontManager, GTGE_VERSION |
Constructor Summary | |
---|---|
LibInfo()
LibInfo class constructor, do nothing. |
Method Summary | |
---|---|
void |
initResources()
All game resources initialization, everything that usually goes to constructor should be put in here. |
static void |
main(String[] args)
Main method to run this info frame. |
void |
render(Graphics2D g)
Renders game to the screen. |
void |
update(long elapsedTime)
Updates game variables. |
Methods inherited from class com.golden.gamedev.Game |
---|
checkPosMouse, checkPosMouse, click, drawFPS, finish, getCurrentFPS, getFPS, getHeight, getImage, getImage, getImages, getImages, getImages, getImages, getImages, getImages, getMouseX, getMouseY, getRandom, getWidth, hideCursor, initEngine, isDistribute, isFinish, isRunning, keyDown, keyPressed, notifyError, notifyExit, playMusic, playSound, rightClick, setFPS, setMaskColor, showCursor, showLogo, start, stop, takeScreenShot, takeScreenShot |
Methods inherited from class java.lang.Object |
---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
---|
public LibInfo()
LibInfo
class constructor, do nothing.
Method Detail |
---|
public void initResources()
Game
This method is called only once for every newly created Game
class.
initResources
in class Game
Game.getImage(String)
,
Game.getImages(String, int, int)
,
Game.playMusic(String)
,
Game.setMaskColor(Color)
,
com.golden.gamedev.object
public void update(long elapsedTime)
Game
update
in class Game
Game.keyDown(int)
,
Game.keyPressed(int)
public void render(Graphics2D g)
Game
render
in class Game
g
- backbuffer graphics contextpublic static void main(String[] args)
|
GTGE API | ||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |