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Packages that use BaseAudioRenderer | |
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com.golden.gamedev.engine | Provides the base engines that interfacing GTGE users to hardware level abstraction. |
com.golden.gamedev.engine.audio | Audio engine implementation. |
Uses of BaseAudioRenderer in com.golden.gamedev.engine |
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Methods in com.golden.gamedev.engine that return BaseAudioRenderer | |
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protected BaseAudioRenderer |
BaseAudio.createRenderer()
Constructs new audio renderer to play new audio sound. |
BaseAudioRenderer |
BaseAudio.getAudioRenderer(int slot)
Returns audio renderer in specified slot. |
BaseAudioRenderer |
BaseAudio.getAudioRenderer(String audiofile)
Returns audio renderer with specified audio file or null if not found. |
BaseAudioRenderer |
BaseAudio.getBaseRenderer()
Returns the base renderer of this audio manager. |
BaseAudioRenderer[] |
BaseAudio.getRenderers()
Returns all audio renderers (playing and idle renderer) associated with this audio manager. |
Methods in com.golden.gamedev.engine with parameters of type BaseAudioRenderer | |
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void |
BaseAudio.setBaseRenderer(BaseAudioRenderer renderer)
Sets specified audio renderer as this audio manager base renderer. |
void |
BaseAudio.stopAll(BaseAudioRenderer except)
Stops all played audio playbacks in this audio manager except specified renderer. |
Constructors in com.golden.gamedev.engine with parameters of type BaseAudioRenderer | |
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BaseAudio(BaseIO base,
BaseAudioRenderer baseRenderer)
Creates new audio manager with specified renderer as the base renderer of all audio sounds created by this audio manager. |
Uses of BaseAudioRenderer in com.golden.gamedev.engine.audio |
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Subclasses of BaseAudioRenderer in com.golden.gamedev.engine.audio | |
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class |
MidiRenderer
Play midi sound (*.mid). |
class |
WaveRenderer
Play wave sound (*.wav, *.au). |
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